Question is: how can developers of mobile(app) games identify(or compare) users which have installed game(soft). In case that developers usually do not have IDFA/UDID/IFA/Google AID. Maybe they have some another unique identifier? Who can help? Or need to ask question in another sub_fotum)))
Just to clarify the question here - are you asking how a developer could identify users who have installed another, competing game?
I think you mean how to people identify people who have installed their games or apps e.g. so that you can selectively not advertise to them or selectively retarget them, for obvious reasons.
The advertising and device IDs are the major ones.
Otherwise you can use cookies and advanced fingerprints that take into account IP, device make and model, ISP and so on, which is more accurate than IP for sure but less accurate than a unique device ID.
yes, you are right!
Oh, there is no way of doing that unless your app has some in built process that scans or detects other apps on their phone, but I imagine that is not looked upon nicely by Apple/Google developer policies. It would invade user privacy substantially.
Mean one unique ID for all users/devices which can use developer to compare users. If one developer has few games.
If you are a single developer and you have many games, then the data is all in your control - I am not sure if I see the problem.
It should be relatively trivial to link people across apps using their device ID, or even Facebook Login for example.
How you track and compare the data internally would be completely dependent on the analytics used in the apps, of which there are 100 different providers you could use and infinite customisation,