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Testing Landers made in MUSE (3)


10-16-2014 10:57 PM #1 nt2000 (Member)
Testing Landers made in MUSE

Hi all,

In a bid to launch campaigns faster I'm splicing together landers in Muse.

My question is how do i check that these will render properly (or at least acceptably) on mobile.

My thinking is if I can create and test a load of landers quickly using muse I can eventually get someone to code the winning landers properly. But obviously if they look crap in the test phase I;m not going to get far!

My html knowledge is crap so while I did look at caurmens guide to make a mobile lander, it was pretty poor by normal standards.

Thanks


10-16-2014 11:13 PM #2 zeno (Administrator)

Best bet is to export the lander, upload the mobile one (Muse splits the desktop, tablet and mobile landers into separate files/folders), then test it using an emulator.

I would recommend using BrowserStack for the highest quality testing - either their screenshots or live stuff. You can get some free trial access through http://modern.ie, I forget what the trial limitations are.

Otherwise, you can emulate yourself using a variety of methods - in Google Chrome you can emulate devices in the web console, and you can use other emulators like Keynote MITE, Opera emulator, Mobilizer, etc. You could also download GenyMotion and use that to emulate an Android device.


10-17-2014 08:40 AM #3 nt2000 (Member)

Top man.


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